#ifndef MYBUCKET_H
#define MYBUCKET_H
#include "Object.h"
#include "Box2D/Box2D.h"

class CBucket:public CObject
{
public:
	CBucket();
	virtual ~CBucket();
	virtual void Load(CCDictionary* bucketDic);
private:
	b2Body*										mBucketBody;
};


#endif